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Tetris Wouldn't Win at The Game Awards — A New Category Might Solve This

Each time a major awards ceremony nears, you'll find an outcry for introducing of new categories to recognize underappreciated efforts and fill the hearts of enthusiasts dedicated to specific genres.

My colleague made the case supporting a scary games classification. That would rule. Equally deserving are strategy board titles, representing someone's personal cause. But they will have to forgive me if I try to elbow in front since similar to dedicated enthusiasts, I possess a compelling case supporting my request is the most urgent and important of all. The demand is this: It's essential to create an award type for logic-based games.

The Genre Classification Challenge

Organizing artistic expressions is not a science; opinions vary greatly, and typically start arguments and end in fuzzy definitions. It's understandable that cinema institutions avoid this approach. But it is an unavoidable compromise within the realm of interactive entertainment, showing incredible range it's challenging to consider them a single creative category.

For the full spectrum of gaming accomplishments to receive acknowledgment, while allowing diverse titles to compete fairly, classification by type becomes crucial.

Present Award Structure

The major gaming awards presently include award types recognizing Action, Adventure-action titles, Role-Playing, Fighting, Simulation and strategy titles, and Sports/Racing games. Between them, these award types effectively encompass many game types, allowing placement accommodating various experiences.

Not so for brain-teasing titles. There’s simply nowhere for their placement. Think about these outstanding current releases, all very different: structural challenges in a particular game, intense tile-matching from another release, engaging interpersonal challenges from additional release. Where could they possibly go among existing types? Simply put, no category fits.

The Representation Problem

Numerous examples exist excellent brain-teasers released every year that have no home at major award shows, if they accidentally match award groups including Mobile Game, Virtual reality experiences, and the highly challenging independent game categories.

  • One classic puzzle game wasn’t nominated in any category that year
  • A different innovative game was excluded that year
  • Well-received sorting experience got ignored in 2021
  • Limited numbers of logic titles barely qualified for small studio or handheld classifications

Importance of Logic Titles

Commonly they're compact experiences, yet the craft behind logic titles carries substantial weight. Well-known matching games count as the most-played games in the world maintaining this status for over a decade.

The famous puzzle experience rivals well-known building titles competing to become best-selling game of all time; it’s also in the running for best game of all time. Puzzle games are foundational for gaming as medium, while interacting with diverse game types.

Recommendation and Reasoning

Brain-teasers wouldn't encounter that issue. It would be easy to populate five nominees interesting, varied, worthy titles annually without trouble — or rather, with difficulty, because you’d have to leave numerous deserving experiences.

And to reiterate, these include experiences that otherwise have no home in important events. Puzzle game makers are working at the demanding boundary interactive creation, developing some of essential manifestations within interactive entertainment. Just like cinema stunt performers, they merit acknowledgment. Don't make them wait 35 years.

About the author

Stephanie Salazar

A seasoned gaming analyst with over a decade of experience in casino industry trends and player strategy development.

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